Pokémon card value: check what your card is worth
Search the card below for its current market price on TCGplayer and Cardmarket. Then check the two things no price lookup can see: which printing you hold and what condition it is in. Most cards ever printed sell for less than a dollar; the ones that do not are identified by the marks along the bottom edge of the card.
Pokémon card values right now
What the cards collectors chase are selling for, by era. The search above covers every card; this table covers the ones most often looked up, and it is refreshed every time the site is published.
Prices as last updated by TCGdex on , and re-read every time this site is published. TCGplayer's market price, in dollars, is built from recent completed sales on TCGplayer for each printing; Cardmarket's trend price is in euros. Both describe the card in general, not your copy — condition and printing decide where yours sits.
Vintage cards printed in 1999–2000
Wizards of the Coast era holos. Where a card was printed in more than one run, each printing has its own row — the gap between them is the first value driver at work.
| Card | Set and number | Printing | TCGplayer | Cardmarket |
|---|---|---|---|---|
| Charizard | Base Set 4/102 | Holofoil | $954.65 | €107.41 |
| Blastoise | Base Set 2/102 | Holofoil | $226.58 | €110.56 |
| Venusaur | Base Set 15/102 | Holofoil | $168.18 | €74.29 |
| Mewtwo | Base Set 10/102 | Holofoil | $86.16 | €26.97 |
| Lugia | Neo Genesis 9/111 | 1st Edition Holofoil | $1,300.00 | — |
| Unlimited Holofoil | $534.65 |
Sword & Shield alternate arts
The 2020–2023 alternate arts and secret rares that set the modern market. Two of the six come from Evolving Skies.
| Card | Set and number | Printing | TCGplayer | Cardmarket |
|---|---|---|---|---|
| Umbreon VMAX | Evolving Skies 215/203 | Holofoil | $2,264.70 | €1,805.90 |
| Rayquaza VMAX | Evolving Skies 218/203 | Holofoil | $1,268.52 | €1,172.83 |
| Gengar VMAX | Fusion Strike 271/264 | Holofoil | $1,034.15 | €1,216.55 |
| Giratina V | Lost Origin 186/196 | Holofoil | $851.13 | €1,415.22 |
| Charizard V | Brilliant Stars 154/172 | Holofoil | $276.49 | €402.04 |
| Charizard VMAX | Champion's Path 74/73 | Holofoil | $202.68 | €151.01 |
Scarlet & Violet and Mega Evolution
Special illustration rares and the newest chase cards. Prices here move fastest, because these sets are still being opened.
| Card | Set and number | Printing | TCGplayer | Cardmarket |
|---|---|---|---|---|
| Umbreon ex | Prismatic Evolutions 161/131 | Holofoil | $1,269.69 | €1,073.36 |
| Charizard ex | 151 199/165 | Holofoil | $326.16 | €357.33 |
| Pikachu ex | Surging Sparks 238/191 | Holofoil | $274.44 | €304.07 |
| Charizard ex | Paldean Fates 234/91 | Holofoil | $256.66 | €352.38 |
| Mega Charizard X ex | Phantasmal Flames 130/94 | Gold Holofoil | $204.62 | €207.47 |
| Charizard ex | Obsidian Flames 223/197 | Holofoil | $94.27 | €77.49 |
The four things that decide the price
| Driver | What it means | How much it moves the price |
|---|---|---|
| Printing | First edition, shadowless, reverse holo, promo, secret rare — the specific run | Largest single factor on vintage; can be a multiple, not a percentage |
| Condition | Where the card sits on the marketplace scale, from Near Mint down to Damaged | Decides most of the price on scarce cards, almost none on bulk |
| Demand | How wanted that Pokémon and that artwork are this year | Moves fastest of the four, and reverses fastest |
| Graded population | How many copies already sit in holders at each grade | Sets the ceiling: a common card in a common grade has no scarcity left |
Note what is missing from that list. Age is not a driver, and neither is the rarity symbol on its own — both feel decisive and neither is. A printing mistake is not one either: most error cards and misprints sell below a clean copy of the same card.
A price belongs to a printing, not to a Pokémon. Identify the printing and most of the confusion disappears.
Checking a real price in five minutes
Step 1
Read the bottom edge
Collector number, set symbol, rarity mark. Write the number down exactly, leading zeros included.
Step 2
Name the printing
First edition stamp, shadowless border, reverse holo pattern, promo prefix. This is the step that decides whether the rest of the search is meaningful.
Step 3
Pick your condition honestly
Use the marketplace scale and take the lowest tier any single flaw forces. Sellers who round up get returns.
Step 4
Search sold listings, not active ones
Filter a marketplace to completed sales in the last few weeks. Active listings are asking prices and they cluster high.
Step 5
Compare like for like
Raw against raw, graded against the same grade. A PSA 10 comp tells you nothing about a raw card sitting in a binder.
Why two price sites disagree about one card
Because they are not looking at the same market. TCGplayer is a US marketplace priced in dollars; Cardmarket is a European one priced in euros, with its own sellers, its own shipping costs and its own idea of what a card is worth. Auction sites add graded sales, and price guides blend several sources. The table above shows the two marketplaces side by side, and on many cards they are nowhere near each other.
The practical rule is to treat any single quoted number as one data point and to check it against completed sales before you act. That applies to the prices on this page too: they describe the card in general, not your copy of it.
Graded and raw are two different markets
A card in a holder and the same card loose are priced by different buyers with different risks. The graded buyer pays for a number and for authentication; the raw buyer pays less and accepts the condition argument. Comparing across the two is the most common way people overvalue a card they own.
Raw ≠ PSA 9 ≠ PSA 10
Three separate markets for one card. On modern cards the gap between the top two is often larger than the gap from raw to the first of them
If the graded number is what tempts you, price the outcome one grade below the one you are hoping for before doing anything — that is the whole of the grading decision.
What a card is not worth
Not what the binder says
A collection tracked at guide prices is valued at the top of every range at once. Real sales happen at the bottom of most of them.
Not what one listing asks
Anyone can list a common card for four figures. A listing is a question; a sale is an answer.
Not what it was in 2021
Modern and sealed product corrected hard from its peaks while vintage kept setting records. Old screenshots price a market that closed.
The headline numbers belong to a separate market: the most expensive Pokémon cards are prize prints and single copies at the top grade, and they say nothing about a card that came out of a pack.
The questions this page gets asked in other words
Five variants of the same question come up constantly, and each has a short answer that changes what you do next.
Are Pokémon cards from the 1990s worth anything?
Age on its own adds very little. Vintage value concentrates in holo rares, in first edition and shadowless printings, and in copies clean enough to grade well — a small fraction of what survived twenty-five years of binders. A played common from 1999 is worth roughly what a played common from last year is worth. If a card from that era is holo, stamped, or noticeably cleaner than its neighbours, it is worth ten minutes; otherwise it is bulk.
Is a holographic card automatically valuable?
No. Holo describes a finish, not a print run. Modern sets contain more holo cards than non-holo ones, and reverse holos exist for nearly every card in a set. What matters is the combination of scarcity and demand: a holo of a wanted Pokémon from a set people chase is worth money, and a holo of an unwanted one from an overprinted set is worth its bulk rate. The rarity symbol tells you the tier; the market decides the rest.
How do I price a whole collection?
Not card by card. Sort once, pull the twenty or so cards that could clear ten dollars each, price only those against completed sales, and treat everything else as one bulk lot with a single per-card rate. This is the opposite of what collection software encourages, and it is the only approach that finishes. A three-thousand-card collection priced individually takes weeks and produces a total nobody will pay.
Where do cards actually sell?
Singles above roughly twenty dollars sell on the big marketplaces where buyers search by set and number; bulk sells locally, to shops or in lots, because shipping eats the margin. Fees matter more than people expect, and they are published — what you actually keep from a sale works through the whole stack, including the marketplace rule that charges half the value of a card too cheap to handle profitably.
Does grading make my card worth more?
Sometimes, and less often than the headline sales suggest. A holder adds value when the graded market for that exact card is deep and the card is clean enough to reach the top grades. It subtracts value when fees and months exceed the spread — which is most cards. The break-even is arithmetic, not opinion: run it before packing anything.
What to do with the cards that are worth nothing
Most of any collection is bulk, and the correct handling is to stop spending time on it. Sort once by set, pull anything holo, anything with a stamp and anything numbered above the set total, and treat the rest as a single lot — a collection list is worth building only for what survives that sort. What you pulled needs storage that holds its condition; the rest does not. The minutes you save there are the minutes worth spending on the twenty cards that carry the value.
Where to go next
A card scanner does the identification step for you — that is what the TCGValuer app is for. Doing it by hand takes four checks, in this order.
Identification comes first: how to read a Pokémon card covers the bottom edge mark by mark. Then condition — the condition guide quotes the standard the marketplace actually applies. If anything about the card feels off, run the comparison checklist before spending more time on it.
Reference prices and math, not appraisals. Market prices here come from TCGplayer and Cardmarket via TCGdex and describe a card in general, not your copy. This site does not appraise or authenticate cards; every other number is one you enter or one we quote from a dated source.
Sources
Card prices are read from the TCGdex API, which republishes marketplace data. The table is refreshed on every build of this site; the search is live.
Frequently asked questions
How much is my Pokémon card worth?
It depends on the exact printing, its condition, current demand for that Pokémon and how many graded copies exist. Most cards ever printed sell for under a dollar. Identify the printing from the bottom edge of the card first, because a price for the wrong printing answers a different question.
How do I check the value of a Pokémon card for free?
Search the card by name and collector number in the checker at the top of this page for its current TCGplayer and Cardmarket price. Then confirm it against sold listings in your condition: a market price describes the card in general, and sold listings show what buyers paid for copies like yours.
Why do price sites show different values for one card?
Each site builds its numbers from a different market. TCGplayer is a US marketplace priced in dollars, Cardmarket a European one priced in euros, and auction sites add graded sales. The same card can sit at quite different levels on each. Treat any single quoted price as one sample.
Are old Pokémon cards from the 1990s valuable?
Age alone adds very little. A common from 1999 in played condition is still a common. Value in vintage cards concentrates in holo rares, first edition and shadowless printings, and copies clean enough to grade well — which is a small fraction of what survived.
Does a rare symbol mean a card is worth money?
No. The rarity symbol describes the print run inside a set, not demand. A Hyper Rare from an overprinted modern set can sell for less than an ordinary holo of a popular Pokémon from a scarce set. Symbol sets scarcity; people set price.
TCGValuer is an independent site and app. Not affiliated with, endorsed by or sponsored by Nintendo, Creatures, GAME FREAK, The Pokémon Company, Bandai, Shueisha, Toei Animation, Konami, Studio Dice, Wizards of the Coast, Hasbro, Disney, Ravensburger, PSA, Beckett, CGC, SGC or TCGplayer. Product names are used descriptively to identify the cards and services being discussed.