TCG Valuer

Where to sell Pokémon cards, and what you actually keep

Reference and math only. This site does not appraise cards, does not price them for you and does not authenticate them — every number here is one you enter or one you verify at the source we cite.

Updated Aug 21, 2026

The price a card sells for is not the money you keep. Between the two sits a fee stack that is published, predictable and larger than most sellers estimate — and a per-order component that turns cheap cards into losses no matter how the listing performs.

This page uses the fee structure TCGplayer publishes, read on 21 August 2026, because it is the marketplace where Pokémon singles are actually priced and the only one of the big two that shows its numbers without a login.

The fee stack on a marketplace sale#

For a standard Level 1–4 marketplace seller, TCGplayer charges a commission of 10.75% of the order subtotal, capped at $75 per product sold, plus a transaction fee of 2.5% and $0.30 on the order total including shipping and tax. Pro sellers pay 9.25% commission plus a 2.5% Pro fee; Direct sellers pay 8.95% plus item-based Direct fees.

$24.00 − $2.15 − $0.90 = $20.95

A $20 card with $4 shipping on a standard TCGplayer account: 10.75% commission on the card, then 2.5% + $0.30 on the $24 order total — before your own postage. Rates read 2026-08-21

The selling fee calculator runs that arithmetic on your own numbers, including postage and packaging, which are the lines most sellers forget.

Two structural details matter more than the headline percentage. The commission cap means the percentage stops growing above roughly $700 of subtotal on a single product, which quietly makes expensive singles cheaper to sell than they look. And the transaction fee applies to shipping and tax as well as the card, so inflating postage to protect a price does not work.

The trap at the bottom of the market#

Fixed fees do not scale down. On a two-dollar card, thirty cents is fifteen per cent before anyone takes a percentage.

TCGplayer’s Direct programme makes this explicit: a card valued under $2.49 is charged 50% of its value as the Direct fee, with the other fees waived, while a card above that threshold is charged $1.12 per card plus the standard fees. Whatever else those numbers say, they price the handling of a cheap card honestly — it costs about as much to pick, pack and ship a fifty-cent common as a fifty-dollar holo.

The practical rule that falls out of it: cards below a couple of dollars are not products, they are inventory. They sell in lots, by weight or by set, or they sit.

Which band sells where#

Value bandBest venueWhy
Under ~$2Local shop, bulk lot, or as a bundle with a bigger saleFees and postage exceed the card; individual listings lose money
$2–$20Marketplace, batched into one order where possibleBuyers search by set and number; several cards in one order dilute the fixed fee
$20–$200Marketplace with tracked, insured postageThe audience is largest and the fee is proportional
$200+Marketplace or consignment, with photographs of the exact cardBuyers want provenance and condition evidence, not a stock image
Graded cardsWherever graded buyers already lookThe holder is the description; the market is separate from raw

Marketplace, shop or consignment#

Marketplace

Largest audience and published fees, but you do the listing, packing, postage and disputes. Best return per card, worst return per hour.

Local shop

Immediate cash, no fees, no shipping. Pays below market because it takes on the inventory risk and the time you are avoiding — that gap is the service you are buying.

Consignment

Someone else lists, photographs and ships for a share of the sale. Worth it on cards where presentation and reach change the price, rarely worth it below three figures.

None of the three is wrong. What is wrong is using the first one for bulk and the second one for a card whose graded comparables sell for four figures.

What we could not verify#

eBay is the other half of this market, and its fee table sits behind bot protection that we do not attempt to bypass. So this page quotes no eBay percentage. Check the rate for your category inside your own account or on eBay’s published selling-fees help page before you list — category-specific rates and per-order fees both exist there, and a figure copied from a blog is not a substitute.

That gap is worth stating plainly rather than filling with a number we did not read. The same rule governs every figure on this site: sources with the date we read them, or no figure at all.

Before you list anything#

  1. Step 1

    Identify the exact printing

    Set symbol and collector number decide which card you are selling. A listing under the wrong printing either does not sell or sells for the wrong price.

  2. Step 2

    Grade the condition harshly

    Take the lowest tier any single flaw allows. Sellers who round up get returns, and returns cost the fee twice.

  3. Step 3

    Photograph the actual card

    Front, back and any flaw, under one light source. Stock images on a raw card invite disputes about condition you could have avoided in ninety seconds.

  4. Step 4

    Price against completed sales

    Not active listings. What buyers paid last week is the only number that predicts what the next one will pay.

  5. Step 5

    Subtract the fees before deciding

    If the take-home on a card is under a few dollars, put it in a lot instead. That decision is arithmetic, not sentiment.

Where selling meets everything else#

Pricing starts with what actually decides card value, and the condition tier you list under is defined by the marketplace’s own standard rather than by your judgement of the card. If you are weighing whether to sell raw or send the card away first, is it worth grading has the break-even, and the collection list is what stops you selling a card twice or losing track of what you paid for it.

Sources

Every figure above was read on the page below on the date shown. Grading fees and marketplace rules change without notice — check the source before you send anything.

Frequently asked questions

Where is the best place to sell Pokémon cards?

It depends on the value band. Singles above roughly twenty dollars do best on a marketplace where buyers search by set and number; bulk does best sold locally in one lot, because postage and per-order fees eat small sales. Graded cards sell wherever the graded audience already is.

What fees does TCGplayer charge sellers?

A marketplace commission of 10.75% for a standard Level 1–4 seller, capped at $75 per product, plus a transaction fee of 2.5% and $0.30 charged on the order total including shipping and tax. Pro and Direct sellers pay different commission rates with extra fees of their own.

Why did I lose money selling a cheap card?

Per-order fees do not scale down. A fixed $0.30 on a two-dollar sale is 15% before any commission, and on TCGplayer Direct a card valued under $2.49 costs 50% of its value as the Direct fee. Cheap cards belong in lots, not in individual listings.

Should I sell to a local card shop?

For bulk and for speed, often yes. A shop pays below market because it carries the inventory risk and the time cost you are avoiding, and that discount is the price of not listing, packing and posting eighty cards yourself. For a single high-value card, the discount is usually too expensive.

Do I need to get cards graded before selling?

Only when the graded market for that card is deep and the card is clean enough to reach the top grades. Grading adds fees and months, and on most cards it subtracts more than it adds. Run the numbers before assuming a holder pays for itself.

TCG Valuer is an independent site and app. Not affiliated with, endorsed by or sponsored by Nintendo, The Pokémon Company, PSA, Beckett, CGC or SGC. Product names are used descriptively to identify the cards and services being discussed.